Vinson·Li

Index

On 3d

  1. A weekend with the World API

    World Labs opened an API for Marble. I spent the weekend building a small workbench for rendering its worlds as Gaussian splats and authoring camera paths through them. What broke: scale, coordinates and drift.

    3 min
  2. LeCun leaves, Marble ships

    In one week World Labs launched Marble, Yann LeCun confirmed he's leaving Meta to start a world-model company, and Google shipped Gemini 3. The world-model bet went public from three directions.

    2 min
  3. Genie 2 and World Labs in the same week

    DeepMind's Genie 2 turns one image into a playable 3D world, and Fei-Fei Li's World Labs turns one image into a 3D scene you can walk through. Worlds are the next medium after text, images and video.

    2 min
  4. Gaussian splatting killed my mesh nostalgia

    3D Gaussian Splatting represents a scene as millions of fuzzy, colored blobs and renders it in real time at NeRF quality. It does this without a neural network.

    2 min
  5. Vision Pro scans your face to make you

    Apple's headset builds a 3D 'Persona' of your face so you can appear on video calls while wearing it. Ten years after my thesis, 3D face capture ships inside a headset.

    2 min
  6. NeRF went from hours to seconds

    Nvidia's Instant NGP trains a neural radiance field in seconds with a multiresolution hash table. The representation mattered more than the network.

    2 min
  7. The metaverse needs faces first

    Facebook is now Meta and says it's building the metaverse. From someone who spent years on 3D faces: avatars that can't emote are just chat rooms with legs.

    2 min
  8. A whole scene stored inside a network

    NeRF represents a 3D scene as a small neural network you can render from any viewpoint. No mesh, no triangles. My old thesis problem, answered from a different direction.

    2 min
  9. Face ID: the 3D face is finally consumer hardware

    The iPhone X projects 30,000 infrared dots onto your face to unlock the phone. Four years ago I was faking this in software from a single selfie.

    2 min
  10. Still caring about facial conformation

    My last paper from grad school is out. Why I still think geometric priors for faces matter when every result now comes from deep learning.

    2 min
  11. Radial basis functions, for people who don't care about radial basis functions

    I presented a facial animation paper this week. What it's about, explained with a rubber sheet, some pins and a steel plate.

    3 min
  12. Why my 3D faces look dead: the physics of skin

    Our app gets the shape of your face right and still looks like a wax museum. Most of the problem turned out to be motion.

    3 min
  13. Graduated. My thesis in one paragraph, and how deep learning will eat it

    What my master's thesis on 3D face meshes does, which part of it I think neural networks will replace soon, and which part I think they won't.

    2 min