Vinson·Li

Index

On deepmind

  1. Genie 3 remembers where you painted the wall

    DeepMind's Genie 3 generates interactive worlds in real time at 720p that stay consistent for minutes. Persistence is the test for a world model, and it just got much better.

    2 min
  2. Genie 2 and World Labs in the same week

    DeepMind's Genie 2 turns one image into a playable 3D world, and Fei-Fei Li's World Labs turns one image into a 3D scene you can walk through. Worlds are the next medium after text, images and video.

    2 min
  3. Search plus verification

    AlphaProof and AlphaGeometry 2 together solved four of six problems from this year's Math Olympiad, reaching silver-medal level. What makes a checkable answer so useful for training, and what happens when there isn't one.

    2 min
  4. Genie learned to play from videos with no controls

    DeepMind's Genie learned a controllable world model from 2D platformer videos with no action labels, by inferring eight latent actions on its own. The model learns the controls as well as the game.

    2 min
  5. One network, 604 tasks

    DeepMind's Gato plays Atari, captions images, chats and stacks blocks with a real robot arm, all with the same weights. Turning actions into tokens is the interesting part.

    2 min
  6. We've been undertraining

    DeepMind's Chinchilla paper says large language models have far too many parameters for the data they see. The fix is more data, and that raises a question about where it comes from.

    2 min
  7. One architecture, any input

    DeepMind's Perceiver handles images, audio, video and point clouds with the same network, by cross-attending to a small latent array. Modalities stop needing their own models.

    2 min
  8. AlphaFold and learning physics from data

    DeepMind's AlphaFold 2 predicts protein structures about as accurately as experiments do. A fifty-year-old physics problem, solved mostly by learning from examples.

    2 min
  9. MuZero learns the rules it isn't given

    DeepMind's MuZero plays Go, chess, shogi and Atari at top level without being told the rules. It plans inside a model it learned, and the model only predicts what matters.

    2 min
  10. AlphaStar and the fairness of fast hands

    DeepMind's StarCraft agent beat two pros 10-0, then lost the one game where it had to move a camera like a person. What counts as intelligence when the body is different.

    2 min
  11. AlphaGo Zero threw away human games and got better

    Starting from random play, with no human data, it beat the version that beat Lee Sedol 100 games to 0 after three days. Human knowledge was a ceiling.

    2 min
  12. Ke Jie in Wuzhen

    The world's top Go player lost 3-0 to AlphaGo in China this week, and Chinese viewers mostly couldn't watch it live. Why this match will matter more in China than the Lee Sedol one did.

    2 min
  13. 16,000 samples a second

    DeepMind's WaveNet generates raw audio one sample at a time, and its speech sounds far more human than anything before. How, and why it's so slow.

    2 min
  14. Move 37

    AlphaGo beat Lee Sedol four games to one. The move everyone is talking about, how the system found it, and why self-play is the part that matters.

    2 min
  15. 49 Atari games from pixels, and zero points in Montezuma's Revenge

    DeepMind's DQN paper is in Nature. What the network actually learns, and the game where it learns nothing at all.

    2 min