On games
- A neural net runs Doom
Google Research's GameNGen simulates Doom in real time with a diffusion model: no game engine, just next-frame prediction conditioned on your inputs. Interactive video is a world model.
2 min reads likes comments - Genie learned to play from videos with no controls
DeepMind's Genie learned a controllable world model from 2D platformer videos with no action labels, by inferring eight latent actions on its own. The model learns the controls as well as the game.
2 min reads likes comments - Travis Scott played to 12 million people in a video game
Fortnite's Astronomical event drew 12 million concurrent players. With every venue closed, a game became the biggest concert stage in the world.
2 min reads likes comments - AlphaStar and the fairness of fast hands
DeepMind's StarCraft agent beat two pros 10-0, then lost the one game where it had to move a camera like a person. What counts as intelligence when the body is different.
2 min reads likes comments - Breath of the Wild is a physics engine you can think in
The new Zelda replaced scripted puzzles with a world that follows consistent rules. It's the best example I've seen of what a training environment for intelligence could look like.
2 min reads likes comments - Poker fell
CMU's Libratus beat four top professionals at heads-up no-limit hold'em over twenty days. Hidden information was supposed to protect humans a while longer.
2 min reads likes comments - Pokémon Go is AR without the AR
The biggest augmented reality hit so far barely uses augmented reality. It's a map, built on years of data from another game.
2 min reads likes comments