On gaussian-splatting
- A weekend with the World API
World Labs opened an API for Marble. I spent the weekend building a small workbench for rendering its worlds as Gaussian splats and authoring camera paths through them. What broke: scale, coordinates and drift.
3 min reads likes comments - Gaussian splatting killed my mesh nostalgia
3D Gaussian Splatting represents a scene as millions of fuzzy, colored blobs and renders it in real time at NeRF quality. It does this without a neural network.
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